
The gaming giant revealed the kit, codenamed

Credit: Sony Interactive Entertainment Inc.
In its announcement, the company said the controller was “built to address common challenges faced by many players with limited motor control, including difficulty holding a controller for long periods, accurately pressing small clusters of buttons or triggers, or positioning thumbs and fingers optimally on a standard controller.”
Until now,
“Our team tested over a dozen designs with accessibility experts, looking for approaches that would help address key challenges to effective controller use,” said Sony Interactive Entertainment designer So Morimoto in a statement. “Because players can customize Project Leonardo according to their needs, there is no one ‘right’ form factor. We want to empower them to create their own configurations.”

Credit: Sony Interactive Entertainment Inc.
The controller kit includes swappable components to create a wide variety of control layouts depending on the player’s range of motion, strength, and physical needs. There’s a range of different buttons which can be programmed to any supported function, and multiple buttons can be mapped to do the same thing (or you can map two functions onto one button, like when you need to hit “L2” and “R2” simultaneously). You’ll be able to reposition and change the distance between the left and right analog sticks and tailor the orientation of the “north” point.
As far as physically using the controller, Project Leonardo offers a couple of options. The controller can be used lying flat on a table or wheelchair tray, or it can be fixed on a tripod or AMPS mount — you don’t necessarily have to hold it. Players can store up to three control profiles on the PS5 too, meaning you can save your programmed settings and switch between them. And the controller can be used by itself or paired with another Project Leonardo controller or DualSense wireless controller, meaning players can combine multiple devices if they need to. Plus, the controller works with many other third-party accessibility accessories.

Credit: Sony Interactive Entertainment Inc.
Removing accessibility barriers to gaming is happening slowly