
Sony’s latest look at the upcoming
With a connected
It comes as part of
The PSVR2 features front-mounted cameras that give users the option of switching to a real-world view of their surroundings with the press of a button. There’s no recording in see-through viewing mode, it’s just for finding your way around in a physical space. But there’s plenty of value to that as a safety feature, as competing headsets like the Quest 2 or
PSVR2 users will also be able to define the play area for a more mobile in-headset experience. It’s the same concept as the “Guardian” feature introduced in
Both of these safety features were less of an issue with PSVR, which was largely built around sit-down VR experiences. By adding these two essential safety features, Sony is seemingly aiming to make the “get up and move around” kind of VR experiences more accessible for PSVR2 users.
We’ve also got some new details on in-headset displays. In “VR Mode,” players are plunged into a 360-degree view of their game’s virtual environment, with a display resolution of 4000×2040 HDR (2000 pixel width per eye) and a frame rate of 90Hz/120 Hz. This is the experience you’ll get when you’re playing a VR game using a PSVR2.
The PlayStation 5 dashboard, apps, and non-VR games will also show up in the headset, but only in “Cinematic Mode.” This setup broadcasts whatever you’d normally see on your TV onto a virtual movie screen. The Cinematic Mode resolution tops out at 1920×1080 HDR with 24/60 Hz and 120 Hz frame rates.
It would be nice to have a properly immersive virtual environment for interacting with the PS5 dashboard at the very least. But that’s the sort of thing Sony could also patch in after launch. And even as it is now, the PSVR2 is already set up to compete with the top headsets available right now — we’ll have to wait and see if