Do you remember any of your nightmares from when you were a kid? That’s the question that director Kyle Edward Ball put forth on Reddit a few years back. The answers he received inspired his debut feature Skinamarink, a deeply unnerving waking nightmare that’s crept its way like a cursed object into a few hundred theaters this weekend.
Named after
Skinamarink is really an experimental art film done up in Paranormal Activity clothing. It has more in common with David Lynch’s bizarre
You want elevated horror? Skinamarink‘s got your elevated horror.
Expanding his 2021
Credit: IFC Films/Shudder
First and foremost, Skinamarink never reveals a single character’s face. At least, they’re never straight on; we see plenty of the backs of heads. Kevin is glimpsed from the side at one especially vulnerable moment. But mostly we’re staring at walls and ceilings, at toys spilled and plays of light, at a staticky TV screen showing the same old cartoon on relentless repeat. The score from those cartoons is the only music we ever hear in the film. Skinamarink‘s soundtrack mostly consists of disassociated voices, ones which shift spatially at random. Suddenly, a voice that sounded far away will be right in your ear and vice versa, and at a certain point these become some of the film’s best jump scares – an aural twist on a cat suddenly leaping into frame.
Cleverly, Ball also keeps his camera at child’s height, creating a sense of smallness, of vulnerability and discombobulation; everything seems impenetrable from down there. A door handle becomes an impossibility. And we never exit the children’s house either. There is no hint of escape. Indeed, we never even see out of any of the windows; the blinds are forever closed, and eventually the windows and the doors (and, in one memorable shot, the toilet) begin disappearing, snapping out of existence altogether.
The concept of “up” and “down” dissolves; furniture starts appearing on the ceiling, and toys begin gathering on the walls. Space and time becomes truly upended; the name of the game in Skinamarink is disorientation. Ball weaponizes every cinematic tool in the box to make us uncertain of what we are seeing and hearing, until we find ourselves actually feeling like children lost in a dark, terrifying, unknown place as well.
Skinamarink is slow cinema on ketamine.
Credit: Moviestore/Shutterstock
If you’ve seen David Lynch’s film Inland Empire or his series
Another excellent example of this genre is Chantal Akerman’s 1975 film Jeanne Dielman, 23, quai du Commerce, 1080 Bruxelles, which was recently named the greatest movie ever made in
In Skinamarink, this means Ball makes us watch a lot of those old cartoons fuzzing in and out. We watch lights turn on in other rooms, and we wait until they turn off. We watch Legos tumble through carpet strands. We listen to footsteps creaking in other rooms as the camera pans snail-speed across the floor. Slowly – so slowly you might not even notice it, which is the point – things start seeming not altogether right. The layout disintegrates. A wrongness insinuates.
The inevitable pull of boredom that tugs at us in slow cinema always has its purpose. Akerman wanted the viewer to experience the excruciating static in Jeanne’s daily routine. Lynch is always tapping into his beloved state of
Skinamarink weaponizes our collective unconsciousness and turns it into a nightmare.
Skinamarink‘s purpose is more nefarious. It totally and entirely wants to terrify us. Skinamarink wants us to become children trapped in our beds again. It wants the very concept of the dark to be foreign, filled with questions and strangeness and terror. Forcing us back to when we were little and we didn’t know more than what was right in front of us, when what lay beyond our hallway or, God forbid, our front door might as well be the edge of the flat earth, falling off into nothingness.
Credit: IFC Films / Shudder
When Ball asked Reddit (as well as the followers of his
Staring at them is like staring into an abyss. Like we could cross our eyes and behold the shadow of death right before us. There are hints dropped within snippets of conversation we hear throughout the 99 minutes of Skinamarink that nod toward a few concrete explanations for what Kevin and Kaylee are experiencing. Most notably early on, we overhear their father (Ross Paul) telling someone on the telephone that Kevin had fallen and hit his head but that he’s okay now. Does Kevin have a concussion and what we’re witnessing here is his fritzed synapses straining to snap back into place? Is all of this just a bad dream? Or is there really an entity there in the shadows saying that when Kaylee wouldn’t listen to it, it had to take her mouth away?
Damned if I have your answers! Skinamarink is experiential; it demands your submission to the work. And I think, as with all our similar-but-different childhood nightmares, it will whisper ever so slightly warped versions of its several scenarios to each one of us, individually. It’s a Rorschach test of imaginative endurance. But only once you’ve handed yourself over, only once you’ve strapped yourselves into the world’s slowest roller coaster will you even begin to let its monsters in. And if you do – and I say you do it; do it ten times! – then you should hold on for dear life. It will creep, as silent and slow as a predator in the night forest, into the forbidden places that even you’ve forgotten. And it will scratch.
Skinamarink is now in theaters.