Most phones arrive finished, sealed behind glass before you open the box. MAKERphone 2.0 flips that script. It ships as loose parts that only become a phone once you build it yourself: no soldering iron, no electronics background, just a screwdriver and about two hours. Once assembled, it’s a working 4G device that makes real calls and sends texts over a live network.
The build is what really sells the design. Every piece, from the board to the display to the numpad and to the joystick, clicks or screws into place. The entire endeavor is guided by an illustrated manual that reads like a LEGO instruction booklet, with video walkthroughs for anyone who gets stuck. By the time you finish, you’ve seen the processor, the modem, and the battery close, not used them.
Designer: CircuitMess
$160 (24% off). Hurry, only a few left! Raised over $300,000.
Pop in a nano-SIM and the phone comes alive on 4G networks, handling calls and texts like any device off a shelf. There’s a music player, a photo and video gallery, a calendar, notes, and a handful of retro games loaded onto that small color screen. What’s missing says as much: no app store, no social feed, nothing designed to keep anyone scrolling past bedtime.
That absence is the whole appeal for anyone shopping for a kid’s first phone. It calls and texts the people a child needs to reach, without opening the door to an internet’s worth of distraction. When a kid wants a new app or game, the answer isn’t downloading one; it’s building it. Screen time stops being something to limit and starts being something to spend making.
That building happens inside VibeBoy, the phone’s companion coding studio that runs on a computer. Describe an idea in plain English, like a taco dodging falling pickles, and the AI writes code sent to the phone with one click. The goal isn’t to let AI do all the thinking but to let VibeBoy teach users to read that code, question it, and eventually rewrite it.
That teaching happens across four stages built into the same app. Beginners describe what they want and watch it appear on-screen, before moving on to reading and tweaking the Python code the AI generates. Eventually, they write their own Python and C++ from a blank file. Nobody stays at one skill level long; the ladder is designed so most people climb it faster than expected.
Six snap-on modules turn the phone into something closer to a small hardware platform than a single-purpose device. A camera module captures pixelated stills and video, a bigger speaker adds volume, and a flashlight adds utility. An environment sensor reads temperature and humidity, an infrared module controls other devices, and a bare perforated board lets anyone solder a custom circuit and plug it in.
A companion smartwatch called MAKERband follows the same idea, arriving as a kit to assemble rather than a sealed gadget. Once built, it pairs with the phone over Bluetooth and also works with iOS and Android, running 15 watchfaces and five mini-games out of the box. It connects to VibeBoy, so a custom watchface, say, a pixel cat that naps after 9 PM, is a prompt away.
The company behind it, CircuitMess, has spent years building kits like this from a small studio in Croatia. It has shipped hundreds of thousands of units to customers across more than 100 countries, developed dozens of products, and earned coverage from outlets like Wired and The Verge. Just as important, the MAKERphone 2.0 isn’t a rendering or an early prototype: the hardware is finished and ready for production.
What sticks with you isn’t any single spec but the sequence. A pile of components turns into a working phone, and that phone turns into whatever its owner decides to code next. Somewhere between the last screw and the first successful call, the device stops feeling like something you bought and starts feeling like something you actually built, one working call at a time.
$160 (24% off). Hurry, only a few left! Raised over $300,000.
The post first appeared on .





