In a video game, a small white sprite looks up at View at Rouelles, Le Havre (1858) by Claude Monet.

All images © Pat Naoum Games

After seven years of sedulous painting, planning, and perfecting, Australian game developer Pat Naoum finally released The Master’s Pupil in late July of this year. Taking a tactile approach to design, Naoum hand-painted the visual assets on paper before scanning them into the project. He pairs the digitized images with the lauded works of Claude Monet as players venture into the a unique world inspired by the 19th-century artist, roaming through iconic paintings such as “Impression, Sunrise“ (1872) and “Woman with a Parasol” (1875). 

Set inside Monet’s eyeball, the objective of The Master’s Pupil is to help the quintessential Impressionist finish his paintings. A small sprite swerves and jumps atop twisting vines, still lifes, and landscapes as it begins to understand Monet’s life, losses, and growing visual restrictions. After solving puzzles about color, physics, and space, finished levels transform into full Monet paintings.

The indie success is available now on Nintendo Switch and Steam for Windows and Mac. For more updates and information, check out Pat Naoum’s Instagram and website.

 

In a video game, a small white sprite traverses through a Claude Monet painting.

Monet's "Still Life with Bottle, Carafe, Bread, and Wine" (1862) against a video game environment of tangling vines.

A small white sprite runs across a green vine growing inside Monet's "Still Life with Bottle, Carafe, Bread, and Wine" (1862).

A small white sprite runs across a large green vine, looking up at its surroundings.

A small white sprite jumps high on its adventure through a painted world.

 

Do stories and artists like this matter to you? Become a Colossal Member today and support independent arts publishing for as little as $5 per month. The article In the Hand-Painted Video Game ‘The Master’s Pupil,’ Adventure Awaits Within Monet’s Paintings appeared first on Colossal.

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